Archive for the ‘Info Game’ Category

Final Fantasy XIV Online (PC)

Posted: October 12, 2010 in PC Games

When the simple act of creating an account for the massively multiplayer online game you just bought is a convoluted mess, you know you’re in trouble. It’s unfortunate that the first impression you have of Final Fantasy XIV is so indicative of the experience at large. It’s hard to miss these gaffes–the bizarre and unfriendly method of getting an account set up, the troublesome patcher, having to exit the game if you want to adjust the graphics settings, and so on. These might have been forgivable flaws had developer Square Enix provided an excellent reason to overcome these obstacles, but in fact, they set the stage for a misguided effort that uses its atrocious interface and tortuous mechanisms to veil its core simplicity and unending repetition. The brighter aspects speak to the MMOG that might have been. A robust graphics engine gives your travels some razzle-dazzle, an open-ended class system offers welcome flexibility, and a focus on storytelling makes the initial hours more bearable than they may have been otherwise. But these minor peaks are outweighed by abyssal valleys of aimlessness and unfriendliness. Final Fantasy XIV isn’t fun; it’s work.

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NBA 2K11 (PS3)

Posted: October 12, 2010 in Playstation 3

Who could have ever imagined that Michael Jordan would be the weak link on the basketball court? The six-time NBA champion makes his surprising return to the virtual court in NBA 2K11, but his presence is overshadowed by improvements in just about every other facet of this great round-ball simulator. Impressive artificial intelligence makes you work for every scoring opportunity and punishes you for every blown defensive assignment, and nuanced controls give you an unprecedented level of say in how your player shoots and dribbles. Upon first and even second glance, it’s easy to confuse NBA 2K11’s stunningly lifelike presentation with the real thing, but not every shot can be a swish. There are still troubling issues with online play and players often exhibit the court awareness of a disinterested J.R. Smith, but not even His Airness could be great all the time. NBA 2K11 is the most realistic and in-depth basketball simulator around.

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Jakarta – Tidak sedikit game bagus yang bakal dirilis sepanjang Oktober 2010. Mulai FIFA 11, PES 2011, Fable 3 dan masih banyak yang lainnya, termasuk 7 game yang paling menarik untuk dicicipi.
Jika menilik jadwal rilis game Oktober 2010, paling tidak ada 7 game yang menurut detikINET wajib dimainkan, antara lain:

FIFA 11 (Xbox 360/ PS3/ PS2/ PSP/ Wii/ NDS/ iOS/ PC)

Ini merupakan salah satu game andalan EA Sports. Karena dirilis di awal Oktober, pastinya sudah banyak gamer yang telah mencicipi game tersebut.
Game ini tidak hanya menghadirkan kualitas grafis yang lebih baik dari sebelumnya, namun beberapa fitur seperti pembuatan karakter, hingga nama tim dan pemain yang berlisensi, membuat para penggila bola tidak bisa berhenti memainkan game ini.

Fable III (Xbox 360)

Fable III, walau sempat digunjingkan bakal hadir di PC, namun hingga kini game tersebut hanya dipastikan hadir untuk Xbox 360.
Jajaran game Fable memang terbilang unik. Alur cerita yang kuat, serta kualitas grafis yang hebat, merupakan kunci kesuksesan game besutan Lionhead Studio ini. Hebatnya lagi, Fable III di Xbox 360 dijanjikan bakal bisa dimainkan melalui Kinect.

Star Wars: The Force Unleashed II (Xbox 360/ PS3/ PC/ Wii/ NDS/ iOS)

Sekali lagi petualangan Darth Vader hadir dalam game. Pemain yang berkesempatan memerankan karakter tersebut, bakal berpetualang melihat tatanan galaksi yang indah. Beberapa keahlian baru pun ditanamkan pada jagoan tersebut, seperti terbang sembari mengeluarkan ledakan super.

Pro Evolution Soccer 2011 (Xbox 360/ PS3/ PS2/ PSP/ Wii/ PC)

Inilah penantang tangguh FIFA 11. Sebelum game ini diluncurkan, Konami sempat membeberkan sedikit melalui sebuah demo yang bisa dimainkan.
Setiap gerakan pemain begitu indah dengan kualitas grafis yang tajam. Meski tidak banyak mendapatkan nama tim atau pemain yang berlisensi, namun game ini begitu dipuja oleh gamer di Tanah Air.

Vanquish (Xbox 360/ PS3)

Dari studio pembesut Bayonetta lahirlah sebuah game bertajuk Vanquish. Game ini digarap langsung oleh Shinji Mikami, pria di balik kesuksesan Devil May Cry dan Resident Evil.
Vanquish merupakan sebuah game third person shooter dengan setting waktu di masa depan. Kala itu, populasi manusia sudah mulai menyusut dan perebutan sumber daya pun terjadi antara Amerika dengan Rusia. Dalam game ini gamer akan ditugaskan mencari sumberdaya yang tersisa dengan berbagai perlengkapan canggih.

Castlevania: Lords of Shadow (Xbox 360/ PS3)

Castlevania: Lords of Shadow merupakan hasil duet maut dari MercurySteam dan Kojima Productions. Game ini menceritakan tentang persekutuan antara Surga dengan Neraka untuk menaklukan sosok tangguh bernama, Lords of Shadow.

Medal of Honor (Xbox 360/ PS3/ PC)

Belum saja dirilis, game ini sudah menuai kontoversi dari berbagai kalangan. Namun EA akhirnya mengalah dengan melakukan sedikit perombakan.
Tidak jauh berbeda dengan kebanyakan game first person shooter (FPS) lain yang menampilkan peperangan. Medal of Honor menawarkan perseteruan antara kubu militer dengan teroris yang dikemas dengan cerita dan grafis menawan.

 

source : detikinet.com

Preview Call of Duty : Black Ops

Posted: October 6, 2010 in PC Games

Sony may be the publisher making the single biggest splash in the burgeoning 3D market–which makes sense given its unique stake in both games and television hardware–but there are a number of third-party publishers out there who are testing the waters of this new technology as well. Perhaps the biggest is Activision, whose Treyarch studio has worked 3D support into the upcoming Call of Duty: Black Ops. To see how that feature is coming along, Activision and Treyarch recently offered us a chance to sit down, put on a pair of shutter glasses, and see it in action.

The bulk of the demo came in the form of a pair of different campaign levels. The first was called WMD, a level we previously covered in late May just prior to the Electronic Entertainment Expo. The content of the level remained largely unchanged from what we saw then, so for the full rundown, be sure to have a look at our initial impressions. The quick and dirty summary is that you hop on board an SR-71 Blackbird aircraft somewhere in California and then zoom across the world to an altitude high above the mountains of Russia where CIA operatives below are attempting to infiltrate a snowy Russian military compound. You start as the pilot, switch perspectives with the ground troops a few times, and then stick with the latter through the end of the mission.

Compared to other upcoming first-person shooters we’ve seen running in 3D (such as Sony’s Killzone 3), the 3D effect in Black Ops is noticeably subtler. The heads-up display elements seem to be situated on the same plane as the gun you hold right in front of you, with the background elements residing farther in the distance. As a result, nothing really “pops” from the TV–you’ve just got the gun at screen level and other objects deeper into the distance. According to Treyarch senior manager Jay Puryear, Treyarch wanted to make sure that your eyes “aren’t fighting the screen to process that visual information.” Given the frenetic pacing and delightful sense of chaos that the Call of Duty series has become known for throughout the years, Treyarch wants to keep the 3D in check. In fact, you can even turn off the targeting reticle if it makes you dizzy.

The 3D stands out the most during those sequences that already have a strong sense of depth to them. Any time you want, you can always pull up your gun and take a look down the iron or red-dot sights to get a quick, noticeable burst of 3D. But then, there are the big set pieces that rely on a sense of scale to intimidate the player, like when you go rappelling down the side of a giant cliff just prior to infiltrating the aforementioned Russian military base. Looking downward, you see your character’s legs maneuvering down the cliff face, while far below, you see trees, swirling clouds, and the faint outlines of a building. This sequence is one of the more impressive ones when playing in 2D, but in 3D, the sense of altitude is that much more pronounced. And that seems to be how the tech works in Black Ops: 3D isn’t a dominating force in the action but more of a complement during those moments that already rely on a strong sense of depth.

After a lengthy look at WMD, we saw a few quick minutes of a new level called Numbers. This one is set in nighttime Kowloon City, Hong Kong. It begins with you and a partner interrogating a man tied to a chair next to a window where a rain storm sets the tone for what’s to come. After a few moments and little cooperation from the man being interrogated, let’s just say that something grim happens, which involves blood and the glass from a broken window. Shortly afterward, a chase breaks out that begins with a gun fight and ends with a mad dash across the slick rooftops of the city that echoes a scene from Modern Warfare 2 set above a Brazilian slum. We didn’t get to see much of this level, but what little we saw reinforced the notion that Treyarch is really aiming for extreme variety in both pacing and settings.

Call of Duty: Black Ops is scheduled to arrive on November 9. The game will offer optional 3D support in both the single-player campaign and online multiplayer, and will feature in the Xbox 360, PlayStation 3, and PC versions of the game.

source : gamespot.com

Preview Gladiator Begins

Posted: October 6, 2010 in PSP Games

While boxing, ultimate fighting, and other contemporary contests can get brutal, when it comes to sheer potential for injury and death in mainstream entertainment, the ancient Romans have the modern world beaten. Gladiator Begins is a return to that glorious era of swords and sandals, casting you as a gladiator who must rise through the ranks to earn your freedom. It’s a premise rife with promise. Unfortunately, repetitive combat and other frustrating elements prevent Gladiator Begins from being a satisfying re-creation of those bloody battles that once thrilled the people of Rome.

Officially, this is the follow-up to 2005’s Colosseum: Road to Freedom for the PlayStation 2, and if you’ve played that game, the structure and gameplay of Gladiator Begins will immediately feel familiar. The story stands on its own, though, and no experience with the earlier game is necessary. You begin by creating a male or female gladiator, tweaking a decent variety of appearance options, and pouring points into your three attributes: vitality, endurance, and strength. Then you start your arduous climb from the lowest ranks of gladiatorial slavery, fighting for coin and glory in bloody arena combat with the hopes of one day earning your freedom. As you make a name for yourself, various nobles will take notice of you and ask you for help. You might become the personal assassin of a noblewoman who has strayed from her husband with many men and wants you to take care of the problem; you could even end up defending the life of Rome’s next emperor. All in all, there are five possible patrons, and while these storylines aren’t that fleshed out, they do lend the ancient Roman setting of Gladiator Begins a sense of romantic intrigue and political tumult.

The combat is tumultuous as well. On each typical in-game day, you entertain the bloodthirsty crowd by bringing other gladiators to within an inch of their lives in events that include one-on-one, two-on-two, battle royal, and other formats. You can employ one of four fighting styles to accomplish this. The single hand sword style, in which you typically hold a small shield in your off hand, allows a good balance between attack and defense. The shield style, in which you carry a large shield, offers the best protection but limits your movement. The dual sword and pugilist styles leave you more vulnerable but are also capable of dishing out tremendous damage very quickly. The four face buttons correspond to attacks aimed at your opponent’s head, sides, and feet, and if you strike a piece of equipment your opponent is holding or wearing enough times, it goes flying off. You can grab and use this equipment immediately in the heat of battle, or collect it as spoils once you are victorious. You can also parry attacks with a well-timed button press and perform special skill attacks, which are cool and effective moves that you unlock as you progress.

Unfortunately, even though Gladiator Begins goes to all this trouble to establish a foundation for tactical combat, the action typically boils down to repetitive button mashing. Victory can often be a matter of finding one type of attack to which your opponent is particularly vulnerable and repeating it until he dies because he’s too stupid to respond appropriately to what you’re doing. In battles royal, you can slaughter three opponents too busy fighting each other to recognize that you’re the real threat, only to have three more charge into the ring and immediately start fighting each other and ignoring you. What challenge is present often comes more from the controls than from a skilled opponent. With no way to lock on, it can sometimes be difficult to face your target so that your attacks hit home rather than pierce the empty air. There are moments of satisfaction amid all the spurting blood and flying gear, but these moments are the exception to the rule.

And then there’s also the fickle crowd to think about. A meter in the upper right corner of the screen reflects their level of entertainment with the current match. It’s in your best interests to put on a thrilling show because doing so nets you more points you can then spend to increase your attributes. But the crowd can be pretty tough to please, especially when, as is often the case, you’re significantly more powerful than those you’re competing against. The crowd is impressed by rapid chains of attacks, stylish finishing moves, and other shows of prowess, but if your opponent falls too quickly to your sword, trident, cestus, or other weapon of choice, it’s tough to get the audience worked up. It’s always a post-victory letdown to see your gladiator fall to his or her knees and look defeated just because your triumph was too quick and decisive.

At least there’s some basic enjoyment in equipping your gladiator, thanks to the huge variety of weapons, shields, and other gear you can collect from your fallen foes. If you’re more concerned with effectiveness than appearance, you can end up wearing some pretty hilariously mismatched stuff into the ring. But even here, the game stumbles a bit, as it never calls attention to or explains the refinement system that lets you improve one item with the sacrifice of another item and a lot of coin. In fact, many elements, including pleasing the crowd, leveling up your fighting styles, and refining your equipment, are either brushed over or ignored completely by the meager tutorials. And if you download the game from PSN, you don’t even get a digital instruction manual to help you sort these things out. You’re on your own. There’s quite a bit going on, and the game really needed to do a better job familiarizing you with some of its aspects.

Gladiator Begins looks pretty sharp. The warriors and their varied weapons and equipment are terrifically detailed and have an impressive assortment of attack animations. The arenas in which you do battle, though, look a bit small and spare and don’t quite create the sense of large-scale spectacle you’d hope for. The clangs and grunts of battle are fine, but the short music loops you hear on menus quickly become grating, and the vocal noises characters make as you advance from one screen of text to another during story sequences are almost comical.

In addition to the single-player experience, there’s a bare-bones ad hoc multiplayer mode that lets you duel against a friend. You can also exchange gladiators via ad hoc, or upload and download characters from the network. The varied fighting styles and huge assortment of equipment Gladiator Begins offers are impressive, but the core fighting sadly doesn’t do enough with these elements. As a bargain download, the simple satisfaction of developing your gladiator’s skills may have made this game somewhat worthwhile, but for full price, there’s just not enough entertainment on offer to please the masses.

source : gamespot.com